It's good but the new assault station/ planets is not fun in the least. When I go into hyperspace the mod crashes my game. Building Guide - Phase 1150,000 credits for first industry (farming OR mining - preferably with ores & transplutonics).Spaceport is automatically built250,000 credits for Tier 1 Orbital Station (space & ground defence, stability)250,000 credits for Patrol HQ (stability)100,000 credits for growth incentivesOnly Pirates will attack you at this stage, you may need to babysit until you have Tier 2 upgrades.Colony should be size 4 by now500,000 credits for Tier 2 Orbital Station Upgrade500,000 credits for Tier 2 Patrol HQ Upgrade to Military Base (takes up 2nd industry slot).Your colony is now able to fend off pirates on its own; high reputation with Independents also help as scavenger fleets will hang around your colony to help defend. Is it possible to add volatiles mining stations around gas giants? Where to ColoniseA system with at least 2-3 <150% hazard worlds, preferably with ores, farmland and volatiles on separate worlds. What were they thinking? Constant glitchy / artifacted graphics in the menu! Mod Troubleshooting Guide (Read BEFORE posting! To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. So is Nexerelin worth it? Have you redownloaded the mod to be sure it wasn't messed up? If you make use of agents to increase your relations before starting your colonies, it's by far easier. If you hire them before the colony starts, you only pay 10% of their salary (2500 credits per month for the 2-skill administrator). I really should have split this guide up. The settings even include gems like increasing the frequency of invasion fleet spawning the higher level the player is. nice try to build your colony and not getting invasion especially while your fraction going to war with other fraction. and our Also Remnant farming for. If your colony attracts an expedition before Phase 1 is complete, just pay off the expedition with 100,000 credits (Intel - Colony Threats - Expedition - Avert Expedition Option), Avoiding Luddic Path CellsThis is the reason to build across 2 separate colonies. Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion". The game functions all the better for it, and punishes you for screwing off while your allies are getting ganked. It also adds a bunch of weapons and hulls that I couldn't play the game without. Visit the Mod Troubleshooting Guide! Build a heavy industry, add on a pristine nanoforge. Before the 0.95a update there was an option to disable this at the start, now it's missing. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Save game crash / corruption! Create an account to follow your favorite communities and start taking part in conversations. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Currently the only use of survey data is to be sold at markets for credits. You can vote for what game I play next here: https://poll.ly/mWMNGih2g1TDzNOCkFby I'm streaming now! Diplomatic victory: You are friendly or better with every faction. Pirates will also raid you, and frequently when at -100. Nex is neither, but it has a scrappiness to it. For colonizing, systems with multiple planets . Features 4X game features in Starsector Cookie Notice Is the mod turn on in the launcher? Tried this ^^ and it worked like a charm! [0.95.1a] Terraforming and Station Construction (v8.2.1), Topic: [0.95.1a] Terraforming and Station Construction (v8.2.1) (Read 726681 times). Conquest victory: Your faction or alliance controls a simple majority of the total market size in the sector, or two-thirds of the heavy industries (not weighted by size). Heres yet another error I have, not 100% certain but I think it has to do with the AI mod. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). The more markets you give them, the stronger they come back. Overhauls. I came back to the game this week after a long absence. I dunno, I just feel like it adds a layer of complexity and challenge in a way I don't really care about, and in some ways will make me enjoy it less. Immersion breaking as hell. Starsector 0.95.1a is out! Nexerelin v0.10.6d Requires LazyLib, MagicLib Integrated with Version Checker Download Previous downloads On Nexus Git repository Make sure to delete your old Nexerelin folder before installing a new full version! I see no actual settings in game and I haven't found anything to show how to do this otherwise. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. Better yet, it has a very low amount of documentation on its settings file, so you need to fiddle with the settings constantly as not to get your sectors planets colony-spammed by every faction there is and the npc factions literally spamming invasion fleets on each other. If you look at the technological advancements over the past decade and consider the improvements in video games, you will see why many people believe that there is no limit to what the future holds. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. I think ambassadors are from another mod, Nexerelin only gives you Agents. Absolutely, but you're at the whim of their faction relations, but this also gives their enemies more targets to choose from aside from just your colonies. Or joining a war fleet I sent waiting in orbit around a planet. "~, But their fleets flee in fear, it's crystal clear, that now you're high on space cocaaaaine with meeeeee!~ , many times more harder that vanilla, especially if you have vengeance relationship with some fraction, the reasons is they will send invasion fleet to capture your colony or even do saturated bombardment. Tip: If you beat the snot out of an invading force or show overwhelming firepower in combat against them, a hostile faction may propose a cease fire, resetting your relations to non-aggressive - not friendly, but not "Kill on Sight" anymore. StarSector update 0.95a is here. A memory leak in a mod is causing Starsector to crash. Don't upgrade spaceports to megaports and that change alone will dramatically cut down expedition count. Should have stable points for stability bonus. Otherwise a conquest fleet will destroy your colony in short order as these are very powerful at times. Does the owner faction react? Colony Skills or AdministratorsPlan to have at least Planetary Operations 3 (under leadership) for 2 bonus stability. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Phase 2Start a 2nd colony with farming or mining, whichever you didn't buildSimilar to above build order, but keep patrol HQ as it doesn't consume an industry slotBuild a Commerce building so you can sell loot - Optional but for convenience (uses an industry slot). 977 52K views 1 year ago It's time for a new run of Starsector this time as part of the Volkov Industrial Conglomerate. This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. Settings file options (can be used to enable/disable features individually): In-development patch notes for Starsector 0.96a, Re: [0.9.1a] Player Station Construction (v0.9), Re: [0.9.1a] Player Station Construction (v0.9.1), Quote from: Supplius Maximus on October 29, 2019, 06:04:56 AM, Quote from: Ed on October 29, 2019, 02:39:16 PM. I don't remember specifically since it's been a while, but I found it on the forums. Just hang out over the planet and move your army men around until you've gotten the planet, it's not particularly hard or bad but it does add some challenge to planetary invasions in systems where the enemy faction has active fleets (which seems reasonable). Tired of your colonies fielding crap? Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. (OutOfMemoryError), Turret cover crash! Negotiators can be used to try to increase faction rep, but if you're thinking of ambassadors then that's from some industrial mod iirc. 15.91G. I normally get started the install Nex about half way when I want to start conquering worlds, because I last played in 0.91 and the only way to get a world was saturation bombardment until colonization was possible and that wasn't worth it and had massive debuffs.Nex let me create a galactic empire. Nexerelin adds a layer of complexity and challenge that the game does need. Systems with yellow/orange stars, with moons orbiting a gas giant are ideal as it keeps the planets close together for common defence. Its a chaotic universe and you cant be everywhere at once. Having problems? A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. Do you want massive Fleet battles? The people that hate you will come for you. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). Upgrade military base to High Command for 150,000 credits so heavy defence fleets spawn. Since I'm not really developing my colony beyond the basics other factions rarely bother me, so I can focus on the parts of the game I actually enjoy Well, and clearing out pirates from time to time. However, after reading about it for a while, I started to doubt that I would enjoy what it does to colonization. Wars can actually lead to the extinction of a faction entirely. Aelurus (Zaranya Nebula), Togar (Zendar Nebula), Estrelya (Athconabi Nechicomia Nebula). Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. Choose your faction (or establish your own) and dominate the Sector! No mods for this one. Time to stomp some stations with the Rebirth-class. Is there a way to disable most of the 4x factor like the random faction events? Will you be raided periodically? The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Big thing however, you must not be hated by any faction other than the luddic path. Good planet seeds for use w/ mods. So don't be an ass and the bigger factions will leave you well enough alone for the most part. Choose your faction (or establish your own) and dominate the Sector! Then yes amazing mod for you, plus for up to 4 million credits u can basically conquer any planet if you support the fleet. It draws one in. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. This will up the quality of your fleets, and size 5 colony will spawn sizable fleets. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Just make it back by destroying pirate fleets in the core systems (when bounty is active) or going after bases & bounties (when bounty is active), so your colony trade fleets can go get you more money. I spent maybe 200+ hours in vanilla before discovering how absolutely awesome the mods for this game were and how much they added. Start the run with an old sector for more lower-hazard-rating worlds to trim the costs down a bit, and you can have your colonies produce income from tax revenue from production & infrastructure. This is a guide to the Starsector mod called Nexerelin which adds 4x gameplay. Otherwise it's a very very fun mod and surprisingly nice in the early game as well (as long as you don't anger any big power before founding a faction), citadels are a btch to fight if they come in swarms. Nexerelin is a mod for the game Starsector. Yes. Nexerelin adds a layer of complexity and challenge that the game does need. Basically follow the above guide. Nexerelin 2 Ground Combat Galore (Nexerelin update video) (Starsector) Top Guides 311 subscribers Subscribe 402 Share 15K views 1 year ago In this video we go over the many features and updates. It's so boring not having a conquer-the-Sector mod atm. Once the pirates no longer want you dead and you have at least 2 mil in the bank grab some transports and settle on a planet of your choice. Is it possible to add a config for those costs? Im the sort that views complexity as a challenge, as long as the result is a refined and elegant experience. Find a nice low-HR planet to host heavy industry once you're ready, and nest your production in that system so you're not running around chasing pirate bases every five seconds (more bases to stomp if your bases are spread out). Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Phase 3Your 1st colony should be hitting Size 5, capturing more market share and potentially attracting expeditions from jealous factions. Is it harder? The game feels more dynamic, otherwise its like a static structure on top of a large lore. We cover, exploration, ship design, combat, colony management, late game ships and combat. Before the 0.95a update there was an option to disable this at the start, now it's missing. I found a bug concerning nexerlin and this mod. 2 million if you babysit your colony and do minimal bounties. Keep any nanoforges & Synchrotrons, AI cores you can turn-in to Tri-tachyon for 3x sale value for credits. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Nexerelin. Can you make enemies across the sector and then settle your own colony and expect to be left alone? Microsoft Windows 10 LTSC. A lot of things have changed, that effect colonies in starsector 0.95a. Since my save got corrupted recently I've had no luck in finding good systems for colonization. Survey data can be sold even if the player has already colonized the relevant planet. Catch me at https://www.twitch.tv/fen_muirGame: http://fractalsoftworks.com/Game Wiki: https://starsector.fandom.com/wiki/Starsector_WikiP. It adds diplomacy, and faction interactions and wars. Nexerelin is an absurd mod, but sadly a necessary one. Let's go over the basics of how to install mods in Starsector. I kinda like it, forces you to stay at the planet and deal with response fleets instead of being able to snipe planets. It's one of the settings I usually mess with myself; while having the AI colonize places makes some degree of lore-sense . We praise everyday that mod author plays the same game as we do. Topic: 0.95.1a/0.95aRC15 World seeds (Read 10639 times), In-development patch notes for Starsector 0.96a, Quote from: CrazyCommander on May 14, 2021, 01:52:18 PM. You may choose to build a waystation at any time so you can restock your fleetStability should be at 10 with this set-up, giving you maximum bonuses.Your colony should be making at least 20,000 credits per month during this initial growth phase - never in the red. Some preset variant in a mod is using a hullmod that isn't in the game w/o SS+ or SWP. Even more memory is needed. I do mining/exploration missions early on for creds. 21 DuraiPapers 1 yr. ago Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion" 3 Found the error in the logs. Absolutely not. Installing Nexerelin and a host of graphics/weapons/factions/ships mods has made the game leagues more awesome and for a few months I couldn't get enough. Sometimes colonies change hands. I think specifically in the nexerelin thread, there is discussion about it. Reddit and its partners use cookies and similar technologies to provide you with a better experience. However, if you're friendly with Pirates (and one option is to start as a Pirate) then they are -far- less likely to harass you. Systems should be within 20 Light-Years of core systems for accessibility bonus and for your own sanity - less time running to the fringes. Starsector 0.95.1a is out! You're running from the .bat file instead of Starsector.exe. Also it allows you to recruit fleets to fight on your behalf. Can you make enemies across the sector and then settle your own colony and expect to be left alone? Since you're going to be raided anyway, build Refining on the other colony so your mined ores can be refined and the metals can be sent to your industry to build ships - reduces upkeep. Hope this guide is useful and takes out all the guesswork for newbies. Author: Histidine. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. Story victory: Complete the Galatia Academy quest. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . Edited the title and fixed a few grammatical errors here and there and added new info. I'd say it's worth installing to check it out, but IMO it takes the game into a direction it's not really meant to be taken. Privacy Policy. Create an account to follow your favorite communities and start taking part in conversations. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23), No body else using this yet? MagicLab discord: https://discord.gg/EVQZaD3naU. I do this if I'm not ready, say, for the Tri-Tachyon to be wiped out by the Hegemony just yet. hi um GraphicLib is not downloding as a .zip help pleas! Other than that it's all upside. This video guide goes over the very simple plug-and-play approach Starsector takes in introdu. Thanks so much! Catch me at https://www.twitch.tv/fen_muirGame: http://f. Hum, Scy will need an update on my end to be compatible, since I removed the "Exerelin" check. Nice to see (N)exerelin back, good work Histidine. If these are vanilla game seeds, great. Nex adds alot of stuff that frankly should be apart of the base game. I might suggest utilizing Version Checker here. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). Avoiding Early ExpeditionsDo not build tech-mining, fuel production, turn on free-port or use AI cores. You can easily obtain new cores from farming Remnant in late game. 99% of the time, this happens because Starsector ran out of memory. Can you be a Commissioned officer for a faction and still colonize? 10.0.17763 Build 17763. No. Quote from: Crimson Sky Gaurdian on October 30, 2019, 01:06:47 PM, Quote from: Crimson Sky Gaurdian on October 30, 2019, 04:52:42 PM, Quote from: boggled on November 01, 2019, 02:49:19 PM, Quote from: dk1332 on November 01, 2019, 10:08:08 PM, Quote from: Crimson Sky Gaurdian on November 02, 2019, 05:46:41 AM, Re: [0.9.1a] Player Station Construction (v1.0.0), Quote from: Grizzwold on November 05, 2019, 02:22:39 PM, Re: [0.9.1a] Player Station Construction (v1.0.1). ), Topic: Mod Troubleshooting Guide (Read BEFORE posting!) starsector nexerelin colonizationmostar bridge jump injuries. It also allows you to build storage space-station-waystations. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). You can turn off the random events for your own faction, idk about others. Can use some abandoned bases stations for free storage, if not using random core worlds (Nexerelin start option). Colonization is a fairly simple process; the player is required to simply find a planet, survey it, and put down the required crew, supplies, and heavy machinery to colonize the planet. Mods used - Blackrock Drive Yards, GraphicsLib, LazyLib, MagicLib, Nexerelin, Ship and Weapon Pack, SkilledUp. Pick and choose which blueprints you learn from a package! The Prism Freeport code and art assets are taken or adapted from the Scy Nation mod by Tartiflette and licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.All other code is licensed under the MIT License (Expat License version) except where otherwise specified.All other assets are released as CC0 1.0 Universal unless otherwise specified. I tuned down invasion fleet strength a bit so they rarely succeed without my input among some other small tweaks. So, if free port is off and you're not exporting drugs/organs, and you did not build a cash industry, your colony will be ignored save for the occasional AI inspection if you are using cores. Starsector 0.95.1a is out! By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I think you would need to start a game with RC12, and then upgrade to RC15 if you really wanted to try that one. In \Starsector\mods\Nexerelin\exerelin_config.json there's a variable named colonyExpeditionInterval, you can lower this to reduce the interval of days between expeditions. Because they're currently, well they seem high for the sake of being high, let's leave it at that. This is unlikely if 4096m+ of memory is allocated to Java; Starsector should never use that much memory, no matter how many mods are loaded. Having strong sector defense (patrols, military command, starbases, ground defenses) becomes essential if you're going to make a lot of enemies. Create an account to follow your favorite communities and start taking part in conversations. So theres a data point for you. How to ColoniseReady 1000 crew, 200 supplies, 100 machinery and click the colonise button. Is it insanely so? I dont remember specifically since its been a while, but I found it on the forums. When to ColonisingWhen you have 1 year of Academy stipend remaining, at least 3 tanky combat cruisers and other ships (destroyers, fire support, carriers) and 1 million credits, to be supplemented with bounty income as the colony grows. at com.fs.starfarer.StarfarerLauncher$1.run (Unknown Source) : null. What about Agents? Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. I'll have to release a Scy update to make it compatible, but in the meantime here's an updated faction file: the current one is lacking a lot of new stuff. Go HAM on the mods though, it's A WHOOOLE NEEEEW WOOOOOOOORRRRLD!~, Tell me Player, when did you last let the storms deciiiide?~, Mods can open your eeeeeyes, take you wonder by wooonder!~, Sneak over, sideways, and under, to deliver drugs tonight!~, None can tell you "no, don't loot me bro!" Histidine, since you are updating this very often (appreciated!) It comes in five classes of increasing value, depending on what the survey finds. What about Pirates? Cells spawn because Technology/Industrial activities generate interest. Wish pirates had better stuff, that you might want to use even? Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. If you colonize a planet, put an astropolis in the build quene, then give it away, the astropolis after it's constructed will belong to the faction the planet belongs to, but you will have full control of the astropolis. For more information, please see our tl:drGet nexerelin, but tone down the invasions and colonization HEAVILY before you play. I appreciate this. IIRC world generation currently has a bug where at least the location of the hypershunts aren't properly deterministic, so that could also be a problem. Last Update: 12 Feb 2023. . Unless RNGesus hates you and you get a ton of negative relations events with a specific faction, or you decide to use AI cores early or make the colony a free port too soon. Please Note : Seeds are effected by some mods! Uploader: Histidine. The additional content is really nice and Easy mode is a comfortable way to explore the new gameplay. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. 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