Fixed an issue with the Oasis Greenhouse where players could no longer access their shed. Added leaves onto the ground during fall in outdoor locations. This page was last edited on 1 February 2023, at 03:25. Fixed an error during Penny's two heart event where the player got stuck on a pesky flower. before updating. Fixed an issue where summer foliage spawned on the forest shortcut on Grandpa's Farm. Fixed an issue where players couldn't ride their mounts back to the farm from the bus stop (IF2R). There is no penalty for accepting a quest and then not completing it. Fixed an issue where IF2R warps were present in the Grandpa's Farm CJB warps. icon wasn't properly displaying over Gunther's drop box. Added "minor" adjustments to the backwoods map. Removed a couple bushes from IF2R due to requests for quality of life. Added a new configuration called "Remove Southern Cactuses From Desert" (default = false). Added the "Wind Effects" mod, developed by CatCattyCat, to the SVE recommended mods section. 10-18-2020: Fixed an issue where a couple adventurers glitched the fireplace + carpet when patched into the guild building. It won't be easy. 10-18-2020: Fixed an issue where grass/debris/objects glitched into the top of the IF2R greenhouse exterior. Changed several egg locations for the egg festival. If you haven't played Stardew Valley before, you are encouraged to play it in its original form as intended by the developer. Grammar and style checked location strings and spouse perfection dialogue. Fixed an issue where grass, debris, and trees could grow in SVE spouse areas. Removed the location messages from benches that'd state players couldn't sit on them due to the lack of a sitting animation (this is an actual mod now. Gathering counter works with Crab Pots and Garbage Cans. Fixed an issue where SMAPI gave warnings regarding tile sheet load orders for many maps. Fixed an issue where NPCs got stuck in the forest and could appear on the player's farm, clipping through objects - destroying everything in their path. Fixed a scheduling issue where the Wizard and Morgan walked around Fable Reef instead of leaving the Wizard's Basement like normal people. This event is triggered between 8:00am to 5:00pm, when the player has reached three hearts with him, during sunny weather. 10 days ago. Players must now reach the bottom of the mines and have played for at least a full year to obtain the key from Marlon. Added a new original soundtrack to the Crimson Badlands titled 'Crimson Sands'. Fixed an issue where forage in the secret woods could spawn out of bounds. Fixed an issue where players couldn't trigger Abigail's 14 heart event. Players may remove it from their mods folder if they wish. Fixed compatibility for the Stardew Valley Aquarium mod. SVE characters will now use their sleep frames when married to the player (farmhouse). Perfect for players who experience lag with mist effects or who don't want the effects displayed. If a quest item is lost, it can be retrieved from the lost & found box in Mayor Lewis's house. Fixed an issue where Sandy's 5 heart event couldn't be triggered if players had Grandpa's Farm installed. Added the Custom NPC Fixes framework to SVE (no longer a required download). Fixed an issue where the game froze during Harvey's 10 heart event. Fixed an issue where windows in the upper level of Grandpa's Shed had incorrect tilesheet indexes during nighttime. Player shadows now clip less into Shearwater Bridge when fishing. It's signed by a '. Thought you might like to see how it is going! weapon, letting players know what to use in conjunction with it. Fixed many various typos in location messages and dialogue. Players may remove the TMX folder from Grandpa's Farm, Grampleton Fields, and IF2R directories (but not SVE). Light source patches are now appended instead of replacing entries entirely. This recolor is available in the "Recolor Compatibility" download. Fixed an issue where players with Immersive Farm 2 installed (the original) got stuck behind a pillar when entering the secret woods from their farm. Improved animations and pacing in many events. Shiny Lunaloos can now be caught during any weather. Fixed an issue where Susan's grange display had a location message about Lewis' pickup truck due to sharing the same tile index. The HMTGF statue can now be found in Pelican Town. Pierre's schedule has been changed. I've added it to the wallpapers section. Puppyfish gave invisible lumber from their fish pond. Fixed an issue where static plants in the IF2R greenhouse would clip into fruit trees. Nothing to see here :). For example, 24 pre-acquired eggs may be placed in the Saloon fridge, but 24 more eggs must still be harvested afterwards to complete the order. Now players can immeditately jump into multiplayer with their friends without having to build cabins via Robin first. Some events are random encounters or contain big secrets. Talking to Lucikiel once will trigger his introduction event in town. resulted in loss of friendship. Fixed artifact spawn rates at Blue Moon Vineyard. Added pine tree shadows at the Adventurer's Summit. Adjusted the back of Olivia's overworld sprite (some players claimed she had "back boobs"). Willy sends a letter alerting the player when they meet the requirements. Fixed an issue where farmhands were placed out of bounds during the sprite spring quest. They allow the addition of new weapons, fish, potions, items, and objects. Fixed an issue where some twig debris clipped into stumps on Grandpa's Farm. Claire now returns home earlier when working at Joja Mart and married to the player, allowing players to converse with her at nighttime in the farmhouse on her work schedule days. Fixed an issue where Kent showed up to Olivia's reception in year 1. Fixed an issue where the hardwood fence replacement wouldn't choose the correct recolor. Added Olivia as a marriage candidate - comes with a 10 heart event and a couple miscellaneous events. Deleted many flowers in Cindersap Forest due to requests. Fixed an issue where players couldn't walk on the edge of the ocean shore at Blue Moon Vineyard. Fixed an issue where players couldn't trigger Martin's 2 heart event if they saw Claire's 1/5 heart event. Fixed an issue where many tiles at Grampleton Fields weren't tillable. Any adult. This map is only for IF2R. About "Welcome to East Scarp! Fixed an issue where the Grampleton Fields boat wasn't functional. Fixed an issue where the Summit had different weather. Download "Summit Reborn", then download V1.0.10. Players no longer need to have the special orders board repaired before triggering Clint's railroad boulder removal quest. Also fixes an issue where bushes were "stacked" on top of each other. Fixed an issue where players weren't correctly warped when walking back from Grampleton Fields. Susan now tells the player she will be in-game the following day during her introduction. It's not like I'm going to be adding an extra NPC that you can marry. Added Camilla, Alesia, Isaac, Jadu, and Lance as non-social NPCs. Fixed a bug where the TV told players the incorrect start time for community center day festival. Stardew Valley Expanded (SVE)FlashShifterStardew ValleyMod SVEImmersive Farm 2 https://stardew-valley-expanded.fandom.com/wiki/Stardew_Valley_Expanded_Wiki Removed unreachable bushes near Blue Moon Vineyard's Cindersap Forest entrance (only takes effect on new saves). 10-21-2020: Fixed an issue where players couldn't trigger Sophia's 12 heart event. Fixed an issue where players weren't getting artifacts on the farm. Fixed an issue where several NPCs got stuck in their house on Community Day if the island resort was built. Added mist effects to waterfalls on Grandpa's Farm (huge thanks to Esca). 10-19-2020: Fixed an issue where Sandy was not present in the Oasis shop on the Android platform. Large objects and buildings will now cast realistic shadows. Fixed an issue where players could experience Victor's 10 heart event even when they weren't dating him. The shipped vegetables need not be the same items as the harvested ones, nor the same type of vegetables, nor all of matching types, nor even vegetables from the same season. Fixed an issue where several SVE questlines could appear on the special order board. Added compatibility for the Tailor Mouse_A JA Clothing Shop mod. Permanently fixed an issue where players clipped into Lance's abs. Extended a secret area on Grandpa's Farm. Some produce unique items. 09-14-2020: Added immersive lighting to the canopy trees in the Lost Woods and IF2R. Fixed an issue where Marlon and Gunther sometimes faced the other way behind their counter. Fixed an issue where Victor got glitched during his Joja takeover schedule. Fixed an issue where there were several unpassable grass tiles at Morris' property. Fixed an issue where players could step out of bounds in the Grandpa's Farm woods shortcut. 10-16-2020: Fixed an issue where Dusty didn't render correctly if a recolor mod was installed. Adjusted sword damage. Buffed a certain "hidden" forage location. This has no effect if players already have it installed. Added a new included framework developed by Esca (Farm Type Manager developer) to SVE called "Custom NPC Exclusions". Players must now reach 5 hearts with Marlon and have reached the bottom of the mines to obtain the sewer key. Added SVE characters to Elliott's book read and Leah's art show events. Fixed vanilla NPC gift taste SVE object dispositions (Leo liking blue moon wine for example). Only "true" on the start of a new save using IF2R. Designed new waterfall sprites and animations. Shearwater bridge is now locked off until players reach level 8 fishing and have received a letter from Willy. This includes the old [CP], [TMX], [FTM], and [SVE] folders. Fixed an issue where farmhands couldn't access the old community garden despite meeting the conditions. She is a marriage candidate! Fixed an issue where Leah and Victor's schedules at the summit overlapped on the 21st of winter. Touched up vanilla fence replacement sprites (standard and hardwood). I will be visiting all vanilla interior maps in the future, adding large amounts of detail: location messages, interactive character schedules, unique furniture designs, re-designed map layouts, and new functions/player actions. Allows more compatibility for other mods. Increased corrupt ghost health (335 hp > 1250 hp), damage (55 att > 70 att), and void pebbles dropped when defeated (1 > 2). Fixed invisible building layers at the Pelican Town park. Removed Victor's static dialogue in the graveyard, allowing players to converse with him. Fixed an issue where Scarlett's icon on the world map was cut off. Added a "Harder Bundles" configuration (default = "false"). This addition is unfortunately not compatible with Teh's Fishing Overhaul mod. It's recommended players clear all placed objects (kegs, barrels, etc.) Updated the event guide. IF2R will now only load the bus stop and farmcave maps on the standard farm map. Fixed an issue where Morris didn't offer players the option to purchase Aurora Vineyard if Grandpa's Farm was installed, but wasn't being played on. Re-tiled several areas on IF2R, Grandpa's Farm, and the Jenkins' Residence interior. Players can download it here: https://www.nexusmods.com/stardewvalley/mods/6529. Players will need to explore to find it! Added more forage types to Andy's like category. Nerfed void eel spawn rate (20% > 10%) and sell price (1,250g > 1,050g). Fixed an issue where logs in front of Grandpa's Shed acting as a progress gate sometimes didn't spawn. Removed all Octopath Traveler music from SVE to avoid copyright claims. Formatting on many messages have been fixed/adjusted to look more presentable. These tracks play in new locations and cutscenes involving new characters. It now utilizes the new special orders quest format, adding multiplayer compatibility and fixing many issues. New music added by SVE no longer replaces vanilla soundtracks. Edited Jas' 8 heart event dialogue. An expansion created by Lemurkat with the help of many other people from the SDV modding community. Fixed an issue where Sprite Spring's secret entrance wasn't patched the same day players completed the Magic Ink questline. Fixed an issue where Haley's house interior flooring clashed with some recolor mods. Fixed an issue where FlashShifter had no determination. 10-06-2020: Added movie theater and concession taste data for Claire. Original character design for Andy, Olivia, Victor and Susan by Hopewashere. Edited the hardwood fence configuration. Fixed an issue where Gunther and Susan overlapped at the saloon. Grandpa's Shed replaces the old shed on IF2R. Fixed a bug where Morris hid behind the abandoned Joja Mart/??? She's a farmhand at Blue Moon Vineyard on Mondays, Tuesdays, and Wednesdays during fall. Redesigned the Aurora Vineyard interior and Clint's house interior. Reduced the sound effect range of Clint's coal machine. During the winter, she'll walk up to the summit. Increased sea shell spawns at Fable Reef. Added more spouse room marriage dialogues for Sophia, Olivia, Claire, Victor, and Lance. Added a new compatibility configuration called "Disable SVE Joja Mart Shop" (default = false). The following SVE events have been disabled by default: Haley's 7 heart, Penny's 7 heart, Shane's 7 heart, Jas' 8 heart, Jodi's 10 heart, Kent's 10 heart, and Krobus' 8 heart events. This event takes place in the desert after the player has reached five hearts with her. Fixed an issue where players could clip out of bounds on Grampleton Fields when clearing specific trees on the edge of the map. Willy now visits Shearwater Bridge after closing his shop on Thursdays. The Wizard will now let players know how many warps they can summon in their nexus when spoken to after the Enchanted Grove questline is started. Fixed an issue where SVE fish roe didn't properly display correct colors. Fixed an issue where locational dialogue prevented players from placing crab pots on the dock near Willy's house. Fixed an issue where Penny sometimes got stuck during her marriage schedule. Fixed an issue where Olivia gave the player wine when dehydrated. Blocked off the crop field on the Town East map until Entoarox updates Advanced Location Loader. Patched the dirt spot at the southern IF2R minecart with grass. If you're going to keep mining you should build a furnace. They now reflect accurate colors to static fences. Players can purchase them from Marlon and Gus after reaching enough friendship. 10-16-2020: Fixed an issue where players were warped into the IF2R river upon entering the farm from Cindersap Forest. Added more greenery to the IF2R backyard. 10-21-2020: Fixed an issue where players couldn't converse with Susan at the night market. Got rid of the dark green grass patches on the IF2R crop fields. Fixed an issue where Sophia and Victor overlapped each other at Blue Moon Vineyard. Fixed an issue where Olivia's "special schedule" could trigger if players were dating her. Fixed a crash that'd occur if players tried using their watering can at the caldera. Collect 100 of any combination of bone items, then dump in the box in the Museum. Note that this will reset any configurations. Players may now use Vortex to install SVE. Update on my portrait mod! Poor Leo. Added a 4, 6, and 8 heart event for Martin. Fixed a layering issue where Gus' couch clipped into him. Players most throw out their old IF2R folder and reinstall. Fixed an issue where trees could clip into the backyard cherry blossom tree on GF. Fixed an issue where two bushes were glitched into each other at the mountain. Victor no longer confronts the player if they're dating Olivia when dating him. Fixed an issue where Victor's schedule would crash the game. typing "world_bushreset" in the SMAPI console is recommended on current SVE saves. Fixed an issue where Dusty was underneath his doghouse if players had the flower valley recolor installed. I seek an extremely rare and powerful goop, known as 'ectoplasm'. Fixed an issue where a tree at the railroad exploded into 1,000 sap players could pick up (I wish I was kidding about this). Added multiple different dialogues for them that depend on player progression. About this mod. Fixed a tiny graphical glitch on the world map. She appears in-game after players see her intro event after the rockslide is cleared. It has been added to the desktop wallpaper downloads. Added schedule dialogue for SVE and vanilla NPCs. 1 / 20. Implemented due to requests. Reduced crafting requirements for the worm bin for the balanced crafting configuration. Added many new dialogue lines for the Wizard. Fixed an issue where dulse seaweed wasn't catchable if players had the more fish mod installed. Graphics will no longer randomly disappear. Fixed miscellaneous glitched tiles and strings in several maps. Fixed miscellaneous typos and map glitches. Fixed an issue where the Mountain Minecart configuration confused Marlon's schedule pathing. It is now located by the Pelican Town community garden and connects to Shearwater Bridge. SVE and IF2R will not load unless required mods are installed. Sandy will make Delivery requests once the player has unlocked The Desert. You encountered a suspicious looking figure by the bus stop. Fixed an issue where Alesia had multiple character sprites in the Adventurer Guild. Void Eel is no longer catchable at Mutant Bug Lair. 10-05-2020: Farmhands can no longer trigger the Joja route map changes, must now be done by the host (so the changes reflect for all players). Changed Andy's 8 heart event pacing, dialogue, and location. Susan no longer occupies the same space as Leah at the summit. Pierre's stand wasn't illuminated at the moonlight jellies festival. Fixed a tile on IF2R that would prevent players tilling it in. Fixed an issue where Sophia's 14 heart event crashed the game. 10-21-2020: Fixed an issue where Andy didn't repair his home once the Joja warehouse was complete. Added rare dynamic schedules for the following NPC groups: [Lewis + Marnie], [Penny + Sam], [Sebastian + Abigail + Sam + Victor], [Shane + Jas], [Sophia + Scarlett], [Emily + Sandy], [Leah + Elliot], [Alex + Haley], and [Pierre + Caroline]. Fixed a bug where Sophia didn't return home after running errands during marriage. Fixed an issue where some players found Gunther on the other side of his counter instead of manning his post. Touched up the world map to reflect all changes made. It can also be caught in Winter if a Rain Totem is used. Jas's and Vincent's intro sewer event in the forest has been changed to mention Marlon instead of Gunther possessing said key. Increased Void Delight cooking ingredients: 20 void essence > 50 void essence, Increased Glazed Butterfish recipe cooking ingredients: 1 wheat flour > 2 wheat flour, 1 oil > 2 oil, 0 sugar > 1 sugar, Increased Glazed Butterfish recipe unlock criteria: 5 hearts of friendship with Gus > 10 hearts. Content Patcher V1.8 is required. Sophia now shows more affection to players in her 10 heart event. The JsonAssets based content pack which adds new items by SDV Expanded. Fixed a glitched tree on the Flower Festival map. I created a Patreon! Fixed a missing Lewis portrait in a Morris event. I'd like to prove him wrong! Note that completing an Item Delivery quest does not count as giving them a gift. She will now visit the Ginger Island Resort if married to the player. Fixed an issue where Jodi's 0 heart Thursday dialogue glitched out. Do you think you could lend me a hand? One change being: She will now talk to Jodi and Caroline at the town plaza during summer, fall, and winter instead of just spring. 10-19-2020: Changed several IF2R configuration conditions. Fixed an issue where NPCs couldn't leave Forest West. Olivia will now give players a wilted bouquet if they chose the question fork to stop dating her (end dialogue gift).
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