Remastered, featuring original artwork by Jasmin Darnell, and pressed on 180 G "Dracula's Castle" is Alucard's theme in Castlevania Judgment. [34], The North American and European version's localization was handled by Jeremy Blaustein, although he was not present for the voice recording. [3] It was directed and produced by Toru Hagihara, with Koji Igarashi acting as assistant director. Track 34 was composed by Rika Muranaka, Tony Hayes and Jeff Lorber. [49], In 2010, Castlevania Puzzle: Encore of the Night, a puzzle game based on Symphony of the Night, was released for iOS. [72] It was named "Game of the Year" by PSM in its list of the top ten games of 1997. Upon its release in 1997, Symphony of the Night for many was the first introduction to the Castlevania series when it was unveiled on the PlayStation and Sega Saturn . [37], The game has continued to receive critical acclaim, and it has appeared on several other "greatest game" lists. 1 I couldn't put my name on that stuff and present it to, CS1 maint: bot: original URL status unknown (, Thomas Shin (2007). [citation needed] "I Am the Wind", a vocal ending theme written by Rika Muranaka and Tony Haynes, and performed by Cynthia Harrell, is played during the credits. Her debut composition was in 1988 with King's Valley II. Mondo, in partnership with Konami, is proud to present the soundtrack to one of the most iconic and important video games of all time– Castlevania: Symphony Of The Night. April 9, 1997 (original release) Alucard has four other attributes: strength, the power of his physical attack; defense, his resilience to damage inflicted by the monsters; intelligence, the recovery speed of magic points; and luck, the frequency that items are dropped by enemies. The PlayStation had no hardware for scrolling, which lead to the developers using the same methods for displaying character sprites to display the backgrounds. Composer(s): Michiru .Composed by Michiru Yamane for the 1997 video game Castlevania: Symphony of the Night. She is primarily known for her work on the Castlevania series and other Konami games, including Suikoden. The soundtrack was released on CD on April 9, 1997. Maria Renard is a playable character and a boss in this version, sporting a new moveset modeled after her abilities in Rondo of Blood. 悪魔城ドラキュラX~月下の夜想曲~ オリジナル・ゲーム・サントラAkumajo Dracula X ~Gekka no Nocturne~ Original Game Soundtrack The MIDIs for each game are listed in alphabetical order according to song title. [28] The player would gradually obtain items and abilities that progressively opened up the castle. A (Saturn song), Bloody Tears Hard-Rock, vers. Commercial (Digital) published by Materia Collective, Materia Collective LLC on Aug 23, 2019 containing arrangement, vocal from Castlevania: Symphony of the Night, Castlevania: Bloodlines, Castlevania II: Simon's Quest with compositions by Michiru Yamane, Kenichi Matsubara performed by Elizabeth Zharoff, Brandon Morris, Ro Panuganti, Kristin … "[62] Computer and Video Games commented, "This may be old-skool style, but it feels like the freshest thing of the year. Castlevania: Symphony of the Night Original Soundtrack In the PSP game Castlevania: The Dracula X Chronicles, an English version of "Nocturne" can be found. [40] Because the Saturn has limited hardware transparency support, transparency effects such as the mists and the waterfall were replaced with dithering effects,[41] though partial translucency does exist in a few areas such as with Saturn exclusive enemies and one of the final boss fights. [37] The port also contains remixes of songs from previous Castlevania games. [73], The game has developed a large cult following and copies of the original PlayStation version are considered collector's items. [82], The gameplay of Castlevania: Symphony of the Night and its 2D successors is often compared in the gaming press with the popular series Metroid, with both Castlevania: Symphony of the Night and Super Metroid seen as pioneers in the genre,[55][57][66][75] leading to the coinage of the term "Metroidvania" (a portmanteau of Metroid and Castlevania), used to describe video games that share some of their elements. To celebrate the 20th anniversary of the release of Castlevania: Symphony of the Night, Shiryu Music has composed an album of retro-mixed chiptune versions of many classic tunes of the SotN soundtrack. [citation needed] This patch also fixed a distorted background image in one ending. [32] The soundtrack contains elements from multiple musical genres, including classical, techno, gothic rock, new-age, jazz, and subgenres of metal, specifically elements of thrash metal. Unpublished interview from Entertainment for All Expo 2007, Hardcore Gamer Magazine, List of Castlevania characters § Rondo of Blood and Symphony of the Night, "Castlevania: The Retrospective – Page 4", "The Castlevania Game That Changed Everything", "Castlevania: Symphony of the Night turns 20 today", "PSP Fanboy review: Castlevania Dracula X Chronicles", "Franchise Mode #11 – Castlevania, Part 1", "Tales From The Crypt: Castlevania 20th Anniversary Blowout from 1UP.c…", "The Making of Castlevania: Symphony of the Night", "Koji Igarashi says Castlevania: SotN was inspired by Zelda, not Metroid", "Castlevania: Symphony of the Night Wouldn't Have Happened Without Castlevania 2: Simon's Quest", "10 Things You Didn't Know About Castlevania: Symphony of the Night", "Nine Legitimately Awesome Video Game Soundtracks", "The bizarre, true story of Metal Gear Solid's English translation", "Castlevania: Symphony Of The Night [Game.com – Cancelled]", "Castlevania to break Live Arcade size limitCastlevania to break Live Arcade size limit", "Castlevania: Symphony of Night on Xbox Live Arcade", "Castlevania Requiem brings Symphony of the Night and Rondo of Blood to PS4", "Castlevania: Symphony of the Night now available for iOS, Android", "Castlevania Puzzle: Encore of the Night debuts on App Store", "Castlevania: Symphony of the Night for PlayStation Reviews", "Castlevania: Symphony of the Night for Xbox 360 Reviews", "Castlevania: Symphony of the Night for iPhone/iPad Reviews", "Castlevania: SOTN Review for PS1 from 1UP.com", "Castlevania: Symphony of the Night Review", "Castlevania: Symphony of the Night Review (PS)", "Castlevania: Symphony of the Night Review (X360)", "Castlevania: Symphony of the Night – PlayStation Review", "Castlevania: Symphony of the Night Review – Xbox 360 Review", "XBLA Review: Castlevania: Symphony of the Night", "PC Game Review: 'Nightmare Creatures' and 'Castlevania: Symphony Of The Night, "GameSpot Greatest Games of All Time: Castlevania: Symphony of the Night", "Game Informer's Top 100 Games of All Time (Circa Issue 100)", "Happy 25th Birthday Castlevania: The Ten Best Games in the Series", "The 55 Greatest Moments in Gaming (page 5 of 9)", "Super Castlevania IV Wii Virtual Console Review", "Sony PlayStation - Castlevania Symphony of the Night", https://en.wikipedia.org/w/index.php?title=Castlevania:_Symphony_of_the_Night&oldid=1001760485, Articles containing Japanese-language text, CS1 maint: bot: original URL status unknown, Pages using collapsible list with both background and text-align in titlestyle, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles with unsourced statements from August 2018, Articles with unsourced statements from July 2020, Articles with unsourced statements from June 2017, Articles with unsourced statements from January 2021, Articles with unsourced statements from September 2020, Articles with unsourced statements from October 2020, Articles with unsourced statements from January 2020, Articles using Video game reviews template in multiple platform mode, Articles with unsourced statements from November 2017, Creative Commons Attribution-ShareAlike License, This page was last edited on 21 January 2021, at 05:30. [33] The Japanese release was packaged with an art book containing a small manga based on the game and a soundtrack compiled from most of the previous Castlevania games. [citation needed], Castlevania: Symphony of the Night was released in Japan on March 20, 1997, in North America on October 2, 1997, and in Europe in November 1997. Michiru Yamane (山根 ミチル Yamane Michiru?) Japanese name [75] It was placed 16th on IGN's "Top 100 Games of All Time"[76] and 24th in Game Informer's "Top 200 Video Games Ever", down six places from its 2001 ranking. The track is listed as Departed Way in the Akumajō Dracula Best Music Collections Box. [37] The game was re-released in Japan on the "PlayStation the Best" label on March 19, 1998, and in North America on "Greatest Hits" in 1998. Alucard tells Richter, "the only thing necessary for the triumph of evil is for good men to do nothing", (a quote attributed to Edmund Burke) and resolves to disappear from the world because of his cursed bloodline. In 2006, Konami announced that the PlayStation version of the game would be ported to the Xbox 360, distributed via Xbox Live Arcade. [4] It marks a break from previous games in the series, re-introducing the exploration, non-linear level design and role-playing elements first experimented with in Simon's Quest. Castlevania: Symphony of the Night incorporates elements found in role-playing video games. [16] Alucard meets Richter, who claims to be the new lord of the castle. 1; Konami Collector's Series: Castlevania & Contra; Konami GB Collection Maria is relieved that he escaped while Richter blames himself as the reason for Alucard's fight with his father. ¥ 2,243 King Records The true heroes behind this Castlevania Requiem: Symphony of the Night & Rondo of Blood double-pack are the original developers, artists, and music composers of both retro games. [31] Other changes made in localization included AI improvements, the addition of a sound test, and the correction of a game-crashing bug found in the Japanese release. Her designs for the game are heavily influenced by bishōnen-style art. Michiru Yamane (main composer) A playable prototype was created, but due to the commercial failure of the 32X, Konami decided to refocus its efforts on the PlayStation, and the game was cancelled. [50], Castlevania: Symphony of the Night received wide critical acclaim at the time of its release. "[74] It appeared on GameSpot's "The Greatest Games of All Time" list. [46] The PSP release is a port of the PlayStation version, but contains some additions and changes. A playable prototype was created, but due to the commercial failure of the 32X, Konami decided to refocus its efforts on the PlayStation, and the game was cancelled. Publisher(s) [79] GamePro listed the discovery of the inverted castle as the 26th-greatest moment in gaming. Igarashi had creative influence and was involved with the story-writing and programming. [45] As with most Xbox Live Arcade games, Castlevania: Symphony of the Night features leaderboards that track players' progress through the castle and features 12 achievements worth 200 points. It has since been arranged multiple times throughout the course of the Castlevania series and has become one of … Symphony of the Night was re-released as a "PSone Classics" title on the PlayStation Network store on July 19, 2007, in North America, on December 16, 2010, in Japan, and on December 12, 2012, in Europe for use with the PlayStation 3, the PlayStation Portable, and the PlayStation Vita. Before Dracula dies, he asks for Lisa's forgiveness and bids his son farewell. [29] The development team used inspiration from The Legend of Zelda to make most of the castle areas initially inaccessible to the player. [24] From the outset, the game was intended to represent a new direction for the franchise. [20] Alucard tells Dracula that he has been thwarted many times because he lost the ability to love after Lisa's death, and that Lisa's final words were of eternal love for him and a plea not to hate or at least harm humanity. Wayne Strange is a Seattle-based composer and orchestrator. While the English version named the track based partially on the English name of the area in the Japanese version, the Japanese track is credited as 焉道 (Departed Way), which is the name in Japanese of the area. The Master Librarian (has two versions, one for the PlayStation and other for the Sega Saturn, which has minor variations of instruments), Bloody Tears Hard-Rock, vers. [10] The game includes an inventory and other role-playing game elements.[8]. [37] When playing the game as Alucard, a "third hand" is available, but only for usable items and not weaponry. [citation needed], Alternative modes of gameplay can be unlocked after completion of the game. 35 on its list of "The 100 Best Games To Play Today", stating "When you get to that moment when the castle turns on its head, you see that it's a work of genius". 1 compilation for Xbox 360. [80] GamesRadar named Castlevania: Symphony of the Night the second-best PlayStation game of all time, behind Metal Gear Solid. [5] The objective is exploring Dracula's castle to defeat an entity who is controlling Richter Belmont, the self-proclaimed lord of the castle and hero of the events which took place in Castlevania: Rondo of Blood. Song: Castlevania: Symphony of the Night "Marble Gallery" [PlayStation, 1997, Konami] - 1 ReMixes - Music by akiropito, Jeff Lorber, Michiru Yamane, … She worked on the game as a character designer, conceptualizing the game's main and supporting cast. [7] As the player uncovers more of the castle, a map is updated to show progress. External link(s) “Castlevania: Chiptunes of the Night” is my long and delayed tribute to Michiru Yamane’s incredible soundtrack. The music in particular took on a whole new dimension, thanks to … Castlevania: Symphony of the Night marked a major turning point for the Castlevania series. Igarashi overall expressed disappointment with the Saturn version. “Castlevania: Chiptunes of the Night” is my long and delayed tribute to Michiru Yamane’s incredible soundtrack. Game: Castlevania: Symphony of the Night [PlayStation, 1997, Konami] - 11 ReMixes, 7 Albums, 35 Songs - Music by akiropito, Jeff Lorber, Michiru … VGMdb link The album features music by distinguished game composer Michiru Yamane (Castlevania: Symphony of the Night, Suikoden III and IV), award-winning game composer Vincent Diamante (Flower), as well as composers Blaine McGurty (Retro … [66] GamePro gave it a perfect 5.0 out of 5 in all four categories (graphics, sound, control, and fun factor), calling it "one of the best games of the year. Xbox Live Arcade group manager Greg Canessa stated that an exception was made for Symphony of the Night to "ensure that the gameplay experience is the best it can be". [27], Igarashi felt that regular action games were too short, and he wanted to create a game that "could be enjoyed for a long time". It features Dracula's dhampir son Alucard as the protagonist, rising from his slumber to explore Dracula's castle which has re-appeared after Richter Belmont vanished. [38], A version of Castlevania: Symphony of the Night planned for the Game.com handheld console was canceled.[42]. [citation needed], Castlevania: Symphony of the Night received a nomination for "Console Adventure Game of the Year" at the inaugural AIAS Interactive Achievement Awards (now known as the D.I.C.E. Castlevania: Lords of Shadow - Mirror of Fate, Castlevania Requiem: Symphony of the Night/Rondo of Blood, Konami Collector's Series: Castlevania & Contra, Pachislot Akumajō Dracula: Lords of Shadow, Demon Castle Dracula: Curse of Darkness -Prelude to Revenge-, Akumajō Dracula: Akuma no Chi Chi no Akumu, The Devil Castle Dracula: The Battle of Old Castle, The Legend of Satanic Castle: The Vampire Hunters, Worlds of Power 4 - Castlevania II: Simon's Quest, English name of the area in the Japanese version, Castlevania: The Dracula X Chronicles Original Soundtrack, Futabasha Gekka no Yasōkyoku Official Guide, NTT Pub Gekka no Yasōkyoku Official Guide, Shinkigensha Gekka no Yasōkyoku Official Guide, BradyGames Symphony of the Night Official Strategy Guide, Prima's Unauthorized Symphony of the Night Strategy Guide, Konami Akumajō Dracula X Chronicle Official Guide, https://castlevania.fandom.com/wiki/Castlevania:_Symphony_of_the_Night_Original_Soundtrack?oldid=260635. Yuzo Koshiro composed Gears go Awry, Invitation of a crazed moon, … [57][62][66] Multiple critics also made mention of the ingeniously designed enemies[55][57][64][69] and the story's many plot twists. [19] During a fight, Alucard breaks the spell controlling Richter, and Dracula's servant Shaft (Dai Matsumoto / Jeff Manning; Tony Oliver) appears and tells them that Dracula will still be resurrected soon. Konami Music Entertainment GFCA-32 Country Japan Format CD Release Date 30-Nov-2005 UPN 4-988602-126716 Promotional release. Rather than taking advantage of the Saturn's increased resolution, the graphics were stretched to fill the screen, causing some sprites to be distorted. [18] In the castle's keep, Alucard confronts Richter and learns that he plans to resurrect Dracula so the two can fight for an eternity. She wrote music for a Castlevania arrangement box set, and played live at Castlevania: The Concert in Stockholm in 2010. [citation needed] While the unpatched version on Xbox Live Arcade still featured "I Am the Wind" as the game's closing music, a later patch replaced it with "Admiration Towards the Clan", the closing song in Castlevania: Lament of Innocence due to licensing reasons. There are 34 different songs and sounds to choose from. [33], A port of Symphony of the Night was included as unlockable bonus content in Castlevania: The Dracula X Chronicles for the PlayStation Portable, which was released in North America on October 23, 2007, in Japan on November 8, 2007, and in Europe on February 18, 2008. It is the sequel to Castlevania: Rondo of Blood, taking place four years later, and is the 10th entry into the Castlevania series. [12] Like the Xbox 360 version, "I Am the Wind" was replaced with "Mournful Serenade", a new piece composed by Michiru Yamane, as the closing theme. The Entrance a few criticized the voice acting, [ 57 ] However, there a! 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